Showing posts with label sketches. Show all posts
Showing posts with label sketches. Show all posts

Monday, March 17, 2025

THOU ART MAIDENLESS

The Janthizeran Siege Arches Thermite and Caelestis

You're stuck babysitting the world's most annoying brother (outside of your five other brothers).

Unfortunately, you need him to keep the empire stable.

The Janthizeran Brothers ruled for centuries, but they still have their sibling rivalry moments.

Like debates over district expansions, who's the face of the empire, fighting over their lords' loyalty, and stealing each other suitors

Just normal sibling stuff

 

Friday, February 21, 2025

OOOHHauuuhhhhhhhhhhggggghh perspective hard

 Fixing and correcting old sword design to updated version.

Old version
New WIP update
Cleanup stage 2

Thank you so much Krita for the perspective tool. I'm not sure if this is correct buuut yeah.

 

Wednesday, February 19, 2025

Callout/Reference Page for Eightenate

 One more WIP page for my character Eightenate! This will show a callout/reference sheet for textures needed and design notes for Eightenate. I should have done this before working on her 3D model, but that's okay, I'm learning!



Saturday, February 8, 2025

Calderian Earthenkind ages and sizes


 

Made a rough size and age sketch sheet of my Calderian Earthenkind, with a human (5'4") to show scale. Upper section shows Eightenate's size at age 25 due to her stunted growth next to an Adult Earthenkind around the same age. Bottom section shows normal growth over years.

Wednesday, June 15, 2022

Grim Redesign!

 




 Decided to explore Grim's CHR design again! I gave them a more naturalistic look with two afro variations. I haven't developed more updated lore on them yet, but I like the idea of them being an immersive daydreamer like myself. They were Plural/System (system origin is unknown) in their old lore, but I don't think I'm equipped with the knowledge to handle such a sensitive topic for a character. Maybe with more research at a later time, I will explore this for them again.

Removing their original monster design changes their old lore a bit. They live in Astoria, a place where stories come from. Characters in this world are in a never-ending search for a story to fit in. Grim is studying to be a protagonist, but they are a glitch character, a character that fits in no genre. Their old design has parts implying they are a combination of different characters. They look human but still had monster traits. They look genderfluid and can be interpreted as either male or female. They mostly see themself as non-binary and consider themself human.

The important theme in their old story was that all characters must find their one true story or else they fade away. To do so, they must be in a strong community, participate in stories with other characters, and keep developing themselves. For Grim, they not only need to do all this for themself but for their headmates as well. They and their headmates must work together to find their story.

Here are the old sketches of them from last year:

Some sketches and thoughts for a character redesign for my old character, Grim.

If you are Plural or a System, let me know what you think of this character!

Speedpaint below!


 

 

Tuesday, March 15, 2022

Working on Sylvania the Elven Ground Staff!

 



Working on Sylvania the Elven Ground Staff #WIP!

I was inspired by a sponsorship ad in Lifering’s exit interview episode I have seen a while ago on Youtube.

Her war-object design is based on Sylvania of the Spirit Keep. I incorporated a few elements from her elven design, such as her chest plate, hip guards, and pauldrons, into her staff from the game.

I had some troubleshooting on her staff design. Polearms usually have a blade at the end for a long-range strike, like halberds, spears, or tridents. The blade-like protrusions on the head of Sylvania's staff don’t look like they are made for striking from the side.

 
 
For something that looks close to her staff weapon in Raid, I was able to find the Fangtian Ji, a Chinese spear from the Song dynasty (960–1279AD), designed for striking opponents directly or knocking them off their horses with the spear tip or side blade. (see also the Dagger Axe for a better context of her design).



Sylvania does not do this in the gameplay footage in the ad, she just strikes the ground with an AOE attack. So, I think it’s a staff weapon for casting powerful magic.

In this design, I exaggerated the blades and lengthened the spearhead. It made her look very intimidating in my style. A powerful and high-ranking war-staff!



Thursday, February 24, 2022

Gwuenevere and her First Spell

 

A short mini-comic about Gwuenevere casting her first spell at 32. It did not go well. 

Ink and ink wash for the majority of this sketch. Acrylic paint and ink for the crystal.




 

And a special blurb that inspired this below! Warning, it's a bit rough, so mispellings and typos abound! CW for self-injury, body horror, and near-death.

Tuesday, January 11, 2022

Update on Pyroblast the War-Torch (Paintbrush II fanart)

I sketched out their facial and head anatomy. I like a naturalistic style with my object characters, so I added a slight curve on Pyroblast's head. I also gave them a fuller pompadour bristle style, too!

 


Wing anatomy was something I was stuck on for a bit, mostly because I was bouncing between robotic wings vs a more naturalistic bird-like wing. While designing this, I realized that polearm war-objects like Pyroblast would need some protection on their wing joints and shoulder. So I added a pauldron over the should joint that overlaps with the start of the wing and a segmented couter(?) at the elbow. I also added segmented bands over the metal primary feathers of Pyroblast's wing. 


 

As for the material makeup of a polearm's anatomy: Both flying and ground polearms are made of strong light metals and wood. The wings of a flying polearm are made up of aluminum/thin steel sheets (still researching this) enchanted with spells to strengthen them for combat, flight, and high temperatures. Pyroblast is a Heavy Class General Dread-torch, so their materials need to handle stress from high heat from their fire magic, extreme turbulence from the dynamic flight, and from any attacks from other Dread-torches.

Lower rank war-torches are mostly for aerial attacks on ground armies, while Dread-torches are castle destroyers. Castles would need defense against Dread-torches, either from using Dread-torches of their own (provided from their kingdom's capital, usually for heavily targeted castles) or using other means of anti-air defense.

I'm thinking about using this design for future flying polearms set in the Mundane Realm. For RFR, I might use a more simplified style to show how the first flying polearms still kept most of their original weapon shape before the Inversion Event.

Saturday, September 29, 2012

People People People

Recently, I have taken to drawing people around the Marta Arts Center Station in Atlanta, Georgia.  The sketches are for a sketchbook assignment in my Animation class.  The assignment is to draw people from life and study their movements, mannerisms, faces, etc and it all should be centered around a theme. The sketches below are mostly loose quick drawings that show the basic form of people but should have some construction and form.

For the sketches below, my theme is people and their personality: from their movements, hands, shape, etc.



The lady on the top was wearing a beautiful bright red dress. She was so pretty.










I really need to work on the hands.





Saturday, September 22, 2012

Hi Again!!!! Some stuff from my sketch book.

Let the art dump begin...

Edit: Thank you blogger for almost messing up my post. Sorry if the feed/paragraph/the post thing on the blogger reader list thing jumbles up this post.  I was not expecting it to do that. Since almost every sketch has a caption under it, blogger shows the captions on the reader list thing as one paragraph. Sorry about that!
Rats
Yakmen sketch

Yakmen again with rat sketches
More rat sketches
Character sketch for Yakmen and his guardian form.


Nakim sketch and...
Nakim art for a class assignment in Computer Art Applications. This is my first time using Adobe Illustrator.  It is very different from using Photoshop.

Cindercost Vulture

Venticardia


Me...I am awesome!

Cute little fox bird.

Saturday, June 30, 2012

Fantasy Money Project

One of my most favorite projects from the 2012 spring semester at SCAD was the Money Project from my Design 101 Color Theory class.  In this project we create fictional money based on a real or fantasy country.  A narrative of the country should be provided with the original artwork of the fictional money and its downsized version. My money is based on Penrose Capital, a country from my "The Mult" story. I don't have the complete description of my country but I do have some details about it:


  • Name of country:
    • Universe Paradoxa: Penrose Capital, home of the World Traveler Academy
  • Date in time-future/present
    • 2126, founded by the first group of world travelers in 1960s
  • Where s the country located?  What is the geography? Mountains, island, etc. How big is the country - land wise and what is the population?
    • This is in a rare flat universe, a near infinite world with a sky-like dome and a vast flat plane stretched over a chaos filled void.  Paradoxa is an impossible world and its very existence violates the laws of space and time.  This violation of space and time makes it vulnerable to highly unstable wormholes, sudden acceleration and deceleration in time, strange supernatural anomalies, and unexplained creation of sentient living beings which happens every three thousand years.  These anomalies often occur at the edges of the flat universe, but the center and the area surrounding it remain stable.  This area is the Penrose Capital of Paradoxa, named so because of the triangle-like shape of the protected area and of the giant ancient Penrose triangle symbols carved in the twelve districts surrounding it.
  • Type of Government?
    • Penrose Capital is ruled not by single leader but by a group made up of the highest officials of the twelve districts.  Two officials from each district of a different species native or alien to Paradoxa.  There is a congress made up of two courts: Upper is the time and universe travelers, magic and science majors; the lower is the guardians, world builders, supernatural advisers, and hinru-darsian powers.  The upper court watches over the law making, academic studies, and multi dimensional communications. The lower court watches over god-commissioned creation of worlds and realities, god/guardian monitoring, life/death monitoring, and universe and life auctions.
  • What kind of industry is there? How do people make a living?
    • The Penrose capital is a home to the World Traveler Academy, a prestigious school to studying the Multi-verse and its inner workings down to the smallest atom and up to the most powerful gods in existence.  The entire economy, industry, and life of an average world traveler are based on solely on the academic study of the Multi-verse.  The twelve districts of the Penrose Capital contains the majors in which every world traveler can apply and study from:
      1. Brimeh District: Time travel
      2. Trunkefe District: Dimensional travel
      3. Galarchri District: Magic studies and applications
      4. Hedjohit District: Advances of sciences and science applications
      5. Jevassus District: Guardian magic and identity
      6. Saldecota District: Amhphsorsa tunnel and soul analysis
      7. Saldosah District: World commissions and creations
      8. Bameh District: Paradoxain historical and government studies
      9. Hedcasa District: Empire Planet xeno-archeology
      10. Rhamtah District: Penrose and Paradoxain technologies
      11. Sidoya: District: Penrose and Paradoxain defenses, army, and police force
      12. Hinrudarsi District: Hunru-darsiism, magic, dual soul analysis, and Pre-guardian historical studies
  • Any religious belief system?
    • Even though the Penrose Capital discovered the existence of gods, spirits and demons, souls, and other supernatural entities, the county is not founded on a belief system and the people there are free to explore any religious or non-religious ideas including agnosticism, atheism, theism, and other beliefs. The best description of this type of world is that it is Humanitarian-like or Xenoitarian.  The practice of Xenoitarian is the universal acceptance, love, and kindness of all sentient living, artificial, native and alien, supernatural, and physical individuals.  However, due to recent conflicts between gods and guardians and the rise of a single powerful leader controlled government pushed by rogue world travelers, the peace on Penrose Capital may see a horrific demise during the Golden Age of World Traveling.
Here's the penciled and colored of the Penrose Captial money: