Showing posts with label original character. Show all posts
Showing posts with label original character. Show all posts

Tuesday, February 25, 2025

EVERYTHING IS COMPLETED AND DONE-ISH!

Eightenate Character, Sword prop, and callout sheets are completed!

 


 

 
I can finally move on to finalizing her character model in Blender and adding her sword as a model, too. But before that, I need to work on some 3D animation and hard surface modeling practices, which might take most of March. The completion of the character model itself might be around June or July.

For anyone who was here when I started on this saga last year, remember that this project was to create a style guide for future World of Relics 3D comics. I know this model, the first of three characters for the style, took about a year to get to this point. This is mostly because I'm relearning a lot of things related to 3D character design for NPR (non-photorealistic rendering) styles, including building my own shaders, style matching between 2D and 3D, sculpting and retopolgy, UVs and texture baking, and so on. So, yeeeaaah, kinda taking a long time for this style guide.

The good thing is that the more I learn, the faster this 3D character creation will be. Also, most of what I learned will become second nature, so no like three or four weeks of learning how to do proper topology so the model won't look weird if shaded the wrong way (no I'm not kidding). I still have 3D (and 2D) animation, advanced character sculpting, and character rigging to learn, however. This year will be all learning!

I have no start time (aside from a trello reminder for 2027) for starting my Rise of Relics comic. I'm thinking about while developing the character models, just start traditionally with drawn characters and environments. Then eventually added the 3D characters and environments as I go along, especially for more complex scenes.

Anyway though, this was an enjoyable process. Hope to have Eightenate's character model completed soon!

Credits for the stock images used in the above callout sheet:

  1. Photo by Alex Suprun on Pixnio
  2. Photo by benjamin lehman on Unsplash
  3. Photo by Nathan Dumlao on Unsplash
  4. Photo by PDTillman on Wikimedia
  5. My own example of a crystal blade
  6. Arpit Sahani from Pixabay
  7. Photo by Andreas Haubold on Unsplash

Friday, February 21, 2025

OOOHHauuuhhhhhhhhhhggggghh perspective hard

 Fixing and correcting old sword design to updated version.

Old version
New WIP update
Cleanup stage 2

Thank you so much Krita for the perspective tool. I'm not sure if this is correct buuut yeah.

 

Wednesday, February 19, 2025

Callout/Reference Page for Eightenate

 One more WIP page for my character Eightenate! This will show a callout/reference sheet for textures needed and design notes for Eightenate. I should have done this before working on her 3D model, but that's okay, I'm learning!



Thursday, February 6, 2025

Eightenate Character model Progress!

 So, over the past year, I've been working on Eightenate character model for a World of Relics style guide. The goal of the style guide is to help develop a consistent aesthetic, themes, style, and visual worldbuilding concepts for the overall look of the setting of World of Relics, and its sub universes, Rise of Relics and The Mundane Realm.

 The goal of the Eightenate model is to test out how my designs translate to 3D space, while keeping my 2D painterly/comic book style. This means months of learning NPR styled shading and modeling, from Anime-styled renders to Arcane and Spiderverse styled shading. I'm still learning most of this stuff, as a lot of this style of 3D art and design is still new and developing. But once Eightenate's model is complete with body and facial rigging, with a plan on how to keep Appeal of my 3D models intact for comics, the process of asset creation of my future comics will go by faster.

Currently, the status of Eightenate's character model is the following:


 
Original 2D design

There are a few corrections I need to do for this model before moving on to rigging:

  •  Finalize Shaders and Textures
  •  Fix right scar over eye taper shape
  •  Once that's fix, repaint scar to be close to reference
  • Reshape holdout geo over right eye and scar
  • Fix tassels shading to be closer to reference 
  • Complete cape with two holes from reference and improve shading (Look up Arcane Cloth shading)
  • Make sword after learning hard surface modeling

Thursday, August 22, 2024

Eightenate Poses and Expressions

 Totally forgot to post her pose sheet a few months ago, but here's Eightenate's pose and expressions sheet!


Thursday, May 30, 2024

Pyrrhus Redesign Update

 Pyrrhus, my beloved!

Pyrrhus’ (he/they) redesign is coming along nicely! Since it’s been a while since I last drawn him, he’s now 29 yrs old! Original art 2021 below the updated art. This is also a test (for timing and style) for future commissions.

Quick note: Pyrrhus is a daydream character of mine that I have a strong fixation on. Please do not draw fanart of this character, thank you.



 Original Design below!