Thursday, February 6, 2025

Eightenate Character model Progress!

 So, over the past year, I've been working on Eightenate character model for a World of Relics style guide. The goal of the style guide is to help develop a consistent aesthetic, themes, style, and visual worldbuilding concepts for the overall look of the setting of World of Relics, and its sub universes, Rise of Relics and The Mundane Realm.

 The goal of the Eightenate model is to test out how my designs translate to 3D space, while keeping my 2D painterly/comic book style. This means months of learning NPR styled shading and modeling, from Anime-styled renders to Arcane and Spiderverse styled shading. I'm still learning most of this stuff, as a lot of this style of 3D art and design is still new and developing. But once Eightenate's model is complete with body and facial rigging, with a plan on how to keep Appeal of my 3D models intact for comics, the process of asset creation of my future comics will go by faster.

Currently, the status of Eightenate's character model is the following:


 
Original 2D design

There are a few corrections I need to do for this model before moving on to rigging:

  •  Finalize Shaders and Textures
  •  Fix right scar over eye taper shape
  •  Once that's fix, repaint scar to be close to reference
  • Reshape holdout geo over right eye and scar
  • Fix tassels shading to be closer to reference 
  • Complete cape with two holes from reference and improve shading (Look up Arcane Cloth shading)
  • Make sword after learning hard surface modeling

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