Eightenate Character, Sword prop, and callout sheets are completed!
For anyone who was here when I started on this saga last year, remember that this project was to create a style guide for future World of Relics 3D comics. I know this model, the first of three characters for the style, took about a year to get to this point. This is mostly because I'm relearning a lot of things related to 3D character design for NPR (non-photorealistic rendering) styles, including building my own shaders, style matching between 2D and 3D, sculpting and retopolgy, UVs and texture baking, and so on. So, yeeeaaah, kinda taking a long time for this style guide.
The good thing is that the more I learn, the faster this 3D character creation will be. Also, most of what I learned will become second nature, so no like three or four weeks of learning how to do proper topology so the model won't look weird if shaded the wrong way (no I'm not kidding). I still have 3D (and 2D) animation, advanced character sculpting, and character rigging to learn, however. This year will be all learning!
I have no start time (aside from a trello reminder for 2027) for starting my Rise of Relics comic. I'm thinking about while developing the character models, just start traditionally with drawn characters and environments. Then eventually added the 3D characters and environments as I go along, especially for more complex scenes.
Anyway though, this was an enjoyable process. Hope to have Eightenate's character model completed soon!
Credits for the stock images used in the above callout sheet:
- Photo by Alex Suprun on Pixnio
- Photo by benjamin lehman on Unsplash
- Photo by Nathan Dumlao on Unsplash
- Photo by PDTillman on Wikimedia
- My own example of a crystal blade
- Arpit Sahani from Pixabay
- Photo by Andreas Haubold on Unsplash
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