I'm still rendering the detail shots and turnaround through the Sheep-it Renderfarm, a free Blender-based render farm where you can help render other people's files. The more you render community files, the more points you get, and you can use those points to render your own project, as long as it's small and well-prepared for rendering!
I wish I could push for more realism in this composition, but it's good enough for a beginner (well former Autodesk Maya student) project. But that's not my focus for this project. It's a precursor for learning what I need to work on for WOR's development in 3D. Future WOR 3D art will be cel-shaded, but I wanted to do some realism to figure out where I'm at with my 3D skills.
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